This 18-week collaborative project, in partnership with the Department of Psychology at Birmingham City University, aimed to revitalize a statistics intervention for psychology students. Our multidisciplinary team, led by the Deputy Leader of the User Experience Design Course, researched, redesigned, and evaluated the existing intervention, transforming it into an engaging statistics serious game.
My Role:
CLIENT
Dept of Psychology, Birmingham City University
INDUSTRY
Education
TEAM
Wenge Xu – Supervisor
Angel Tan – Co-Supervisor
Rachit Patni – UX Designer
Nonso Nweke (me) – UX Designer
Chloe Woodman – Software Developer
TOOLS
Figma, Adobe Illustrator, Photoshop, Teams
PLATFORM
Desktop App
Building upon promising research by Tan et al. (2023) that demonstrated the potential of technology-enhanced interventions to improve statistics learning, this project encountered a significant challenge: a high dropout rate of 20% in a statistics intervention quiz designed to engage students in further learning activities.
This dropout rate wasn't the only red flag. A mid-module feedback survey revealed negative student feedback, highlighting a lack of motivation and characterizing the intervention as boring and monotonous, despite its effectiveness in breaking down difficult concepts.
In essence, the challenge lay not just in facilitating learning, but in creating an engaging and motivating experience that would keep students actively participating in the statistics learning journey.
To tackle the challenge of student disengagement and high dropout rates, our team implemented a four-pronged approach:
By prioritizing user needs and preferences, we crafted an engaging, and user-friendly interface to keep students motivated.
We incorporated elements of playfulness and competition, like points and badges, to transform statistics learning into a more enjoyable experience.
Clear progress bars and visual indicators empower students by showcasing their achievements and encouraging further learning.
We broke down complex concepts into manageable units, making statistics less overwhelming and improving comprehension.
Informed by research findings, planned solutions, and competitor analysis, I began sketching initial design concepts for the dashboard and logo to share with the team and supervisors for feedback.
Working on StatsBoost was a valuable learning experience. Here are some key takeaways from my experience on the project.
Feel free to get in touch